//=============================================================================
// TF Warpblade Pickup
//=============================================================================
class TFWBPickup extends UTWeaponPickup;

static function StaticPrecache(LevelInfo L)
{

}

simulated function UpdatePrecacheMaterials()
{

}

defaultproperties
{
     bWeaponStay=False
     MaxDesireability=1.000000
     InventoryType=Class'taskforces.TFWBGun'
     RespawnTime=120.000000
     PickupMessage="You got the WarpBlade"
     PickupSound=Sound'PickupSounds.ShockRiflePickup'
     PickupForce="ShockRiflePickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.BioRiflePickup'
     DrawScale=0.900000
     DrawScale3D=(X=0.500000,Z=0.500000)
     Skins(0)=Texture'TFMedia.Warpblade.WBTex0'
}
